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The Finances

  •  10-02-2006, 6:33 PM

    The Finances

    There is a salary cap of $85 million. You cannot go above that level, if a trade puts you over that level, the trade will not be allowed, and you'll have to release players to fit underneath it. Managing your salary cap won't be too big of a hassle, but it will make you think, and it will make it impossible for one team to load up on all-stars at every position. I will adjust the cap as need be as the franchise goes along.

    Ticket prices will be adjustable. Set them too high, and you'll tick off your fanbase if your team isn't that good. Too low, and your stands will be full, but you won't make as much money. If you don't want to mess with this, just leave it at it's default, and it will be fine.

    All teams will have equivalent local tv deals, and will all take an equivalent share of the national television coverage. All teams will start the year with a base merchandising total of $15 million, which will go up or down based on performance.

    If a team releases a player, the team is responsible for the remainder of the contract, which will be added to its "Team Expenses" figure immediately. For example, team with a 5 year, $5 million per year contract who is released prior to year 4 will immediately be charged $10 million to their expenses figure. There is no penalty to releasing a player with a Minor League Contract.

    You may not release a player if his release will put your Cash total at the end of the season below negative $5 million.

    Signing free agents during the in-game season will be first-come first served.

    Prior to each season, each team's fan interest will be set upwards to 65 if it is below, Team Market Size will be Big, Fan Loyalty will be Good. Cash Maximum is $15 million.

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